FOF 101
This page is intended to help those who may be new to Front Office Football, learn the game.
General Tip: At any point in the game, hit F1 and it will bring up a help menu for just that screen.
General Tip: Visit and post on the FOF Central forums. This is where all FOF players meet to discuss the game and learn from each other. Specifically, visit: http://dynamic2.gamespy.com/~fof/forums/showthread.php?t=16523
General Tip: Ask questions. Most of us who know the game are more than willing to help, but you have to ask!
Ok ok, now the game specifics:
How to download the file from the web site and open it in FOF:
1. Download the latest version of our
files from our web site
2. Open that file and unzip all of the items into your "C:\Program Files\Solecismic
Software\Front Office Football 2004\leagues" folder. If it asks you to
overwrite anything, click yes.
3. Now open up the game itself.
4. Click the multi-player icon in the game (looks like a guy's head).
5. Click "enter new career"
6. Type in "football" as the league ID
7. Select your team from the drop down menu
8. Click the button that says "begin without a draft"
9. Click "ok" when the box talking about the .Q file comes up
10. Now click "Load Game"
11. Choose the "participant" button
12. Select your team
13. Click "open"
14. You've now successfully loaded your team in our league!
How to export your file when you're ready and send it to the commish:
1. Once you are happy with your team,
click the multi-player icon in the game (looks like a guy's head).
2. Click "export stage file"
3. Click "ok" on the box telling you to send the file to your commish
4. Find that file it talks about, that will be in your "C:\Program Files\Solecismic
Software\Front Office Football 2004\export" folder. Make sure there is
not a 'Q' at the end of the file name or you need to start back at #1.
5. Upload that file to the commish via out "UPLOADs" link at the
top of the page.
Roster Requirements
If you do not follow these rules, the computer will screw up your team before a game!
(this can be read by hitting F1 on the roster screen in game)
Before adjusting your depth charts, you need to have a minimum number of players at each position. The minimums for each position are as follows:
Quarterback: 3
Running Back: 2
Fullback: 1
Tight End: 2
Wide Receiver (Flankers and Split Ends): 4
Center: 1
Offensive Guard: 2
Offensive Tackle: 2
Punter: 1
Kicker: 1
Defensive End: 2
Defensive Tackle: 2 (1 if you play a 3-4 defense)
Inside Linebacker: 1 (2 if you play a 3-4 defense)
Outside Linebacker: 2
Cornerback: 3
Safety: 2
The remaining 16 active players may be distributed at any position. However, you must also have a minimum number of players for each position group. Those minimums are as follows:
Backfield Members (Running Backs, Fullbacks):
4
Offensive Linemen (Centers, Guards, Tackles): 8
Defensive Linemen (Defensive Ends and Defensive Tackles): 6 (5 if you play
a 3-4 defense)
Linebackers (Inside and Outside): 5 (6 if you play a 3-4 defense)
Secondary (Cornerbacks and Safeties): 7
This gives you an effective minimum of 41 active players and a maximum of 46. Any less than 41, with the positions distributed as above, and the computer AI will definitely make changes to your lineup at the start of a simulated game. Players who are listed as "out" in the injury report may not be made active for a game.
How bonus's / players salaries work
Be very careful when trading/releasing players who still have time left on their contracts. Too many people make the mistake of thinking they don't have to pay a player's bonus. YOU MUST PAY A PLAYERS FULL BONUS REGARDLESS OF WHAT HAPPENS TO HIM. If you trade/release a player with 3 years left on his contract, his current bonus still goes against this years cap and all other years bonuses (in this case 2) are added up and put towards your cap next year!
This is why players will take a lower total salary with more bonus. They know they get the money no matter what you do to them. Whether they get hurt, trade or released, you still owe them their bonus!
What is a player's volatility?
Although there has been some debate on this, a player's volatility is his chance to "boom or bust." A player with a high volatility may turn out to be much better or much worse than your scout predicts. A player with low volatility is a safer bet and will most likely end up around where your scout says.
An example of this would be Randy Moss or Ryan Leaf. Everyone knew Moss was a gamble (had high volatility) coming out of college because of his attitude. But he "boomed", meaning he played great. Leaf was also a gamble out of college and he was a major "bust." Both of these players had high volatility.
Working on your team
Remember, you cannot save the work you do, exit the game and finish it later. You must get all your work done at once, export the file and send it in!
| League Notes | |
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For latest file and next submission date visit the Home Page |
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| Team Openings | |
| For information on team openings visit the Home Page | |
| Commish | |
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ARIZING 540 |
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| Other Information | |
| FOF2004 FAQ
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| Past Winners | |
| 2007 | ![]() |
| 2006 | ![]() |
| 2005 | ![]() |
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